Locelot

sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 

I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.

I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 

I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.

These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.

I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 

I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.

I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 

I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.

These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.

I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

(via nellalune)

— 2 days ago with 8222 notes
#art  #long post 
ashmackenzie:

My Tor piece is out today! You can read Friends ‘Til the End by Bethany Neal HERE. This is the first time I’ve done a 100% digital illustration, I couldn’t get that slightly-transparent ghostliness with my usual methods but it’s always exciting when I’m able to try something new for a job. Thanks so much to AD Irene Gallo!

ashmackenzie:

My Tor piece is out today! You can read Friends ‘Til the End by Bethany Neal HERE. This is the first time I’ve done a 100% digital illustration, I couldn’t get that slightly-transparent ghostliness with my usual methods but it’s always exciting when I’m able to try something new for a job. Thanks so much to AD Irene Gallo!

(via cerviceps)

— 4 days ago with 7751 notes
#art 
im-bravo:

ava sure doesn’t look 12 here hah. forgive me michelle.
hey. pssssst. guys what do you think of my new sketchy painting style? 

im-bravo:

ava sure doesn’t look 12 here hah. forgive me michelle.

hey. pssssst. guys what do you think of my new sketchy painting style? 

(via tinyshell)

— 5 days ago with 3921 notes
#art  #avas demon 

zoroko:

This has been sitting on my hardrive for months. A piece originally made for a OFF zine book that never got printed, so I never got around to finishing it up. Glad to have this finished now, even after so long. 

You can now buy a print of this! (permission to sell was given by Mortis!)

— 6 days ago with 8583 notes
#art  #OFF 
gg-art:

Long overdue commission for #1 hottie jennathings who I love 5everrrrr
I went through a lot of crappy sketches and even got halfway through a first (bad) attempt at it before I got to this one.

gg-art:

Long overdue commission for #1 hottie jennathings who I love 5everrrrr

I went through a lot of crappy sketches and even got halfway through a first (bad) attempt at it before I got to this one.

(via stuckwithartblock)

— 1 week ago with 3113 notes
#art 

cat-bat:

jacklullaby:

bopx:

Here are the studies I did for my elements class this semester. Some are more rushed or just less successful than others but overall I’m happy with the end result.

these would do a great minecraft texture pack holy shit

Need to do this.

(Source: bopxdraws, via bonesmakenoise)

— 1 week ago with 32576 notes
#art 
bryankonietzko:

niuner:

my profile page for an upcoming collaborative sketchbook GIF Club! The book will be sold at Anime Expo!! 

As you can see here, we are very lucky to have William Nanqing Nui as a background designer on Korra.

bryankonietzko:

niuner:

my profile page for an upcoming collaborative sketchbook GIF Club! The book will be sold at Anime Expo!! 

As you can see here, we are very lucky to have William Nanqing Nui as a background designer on Korra.

— 1 week ago with 977 notes
#art 

mintyfizz:

studying from movie stills…

— 1 week ago with 150 notes
#art  #cigarette 
trungles:

My art blog probably shouldn’t turn entirely into a Sailor Moon fanart blog, so here’s another ball point pen drawing for the personal tumblr. Wheeeeee!

trungles:

My art blog probably shouldn’t turn entirely into a Sailor Moon fanart blog, so here’s another ball point pen drawing for the personal tumblr. Wheeeeee!

(via monochromenoir)

— 1 week ago with 17220 notes
#Art  #sailor moon 

howellingwithlaughter:

da-howel:

dans-clavicle:

nahshaw:

I WANT TO KILL SOMEBODY AND HAVE THIS AS THE BACKGROUND MUSIC

JESUS CHRIST THIS IS THE SWEET GOLDEN NECTAR OF LIFE

JESUS HAS ARISEN AND THIS IS HIS SOUNDTRACK

SWEET MOTHER

(Source: exuberant-imperfection, via humanshifter)

— 2 weeks ago with 648468 notes
#music  #not art